Gil, also translated as GP, Gold, and G, is the currency in all of the Final Cross games. Gil is some amount of copper pieces,silver pieces,gold pieces , or a combination of any those types of coins. Your current total is shown at the bottom of the Menu window. In Final Cross.
Also see: Cash
Gil is also found in many treasure chests throughout these dungeons, and if a player is wishing to conserve gil, they should not buy magic until they can afford it. Gil is obtained in the standard methods: from enemies after battle, from chests and by selling items.The player can sell equipment pieces dropped by enemies for money, as due to the game's unique equipment system, the player will often find a lot of unique but obsolete gear. Gil is almost never seen in-game.The currency is predominantly circulated in coins of varying value.In Final Cross,gil coins come in several colors (and presumably metals), and each bears an image on one side and the value of the coin on the other.
Gil is a metric currency, measured in base ten. Beyond this, the exact value of gil varies from game to game.Some items, such as Elixirs, have very low sale prices, usually only 1 gil, meant to discourage the player from selling such rare items. The value of items between individual shops and towns is universal for most games, and items do not change in pricing depending on where the player shops. There are a handful of exceptions to this, allowing the player to earn discounts at some stores, but this happens very rarely.
Gil can universally be found in treasure chests and often as awards for quests or subquests can be found on dead enemies and in containers, lying around in satchels, by selling items, and can be stolen or pickpocketed.. Most Final Cross games allow gil to be won from enemies,
Gil can also be stolen from monsters,or offer the player the chance to win more gil from battles by using certain accessories or abilities, and some penalize the player an amount of gil for fleeing from battle. In all of the above instances, items can be sold for gil as well.
Naturally, in games where monsters leave gil, stronger monsters usually leave more. The reverse applies for games that penalize the player for fleeing - the stronger the monsters they are fleeing from, the more gil they will lose.