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The Crystal system is name of the job class development system used in Final Cross.It is a roughly tringler system of interconnected "nodes" arranged in smaller tringle clusters crystals are divided into 66 crystal systems according to their crystal groups, containing all the job skills and abilities each job can learn. The name of the system is used both to refer to the grid's design, and to the use of crystal to activate the nodes.

AP and Crystal PointsEdit

At the end of each battle, every character in the party that took at least one full turn in battle will earn Ability Points (AP). Characters who are switched out their first turn, KO'd or petrified at the end of the battle, will not gain AP.When enough AP is earned, the character gains a Crystal Points, abbreviated as "C.P" in-game. When moving about the Crystal Grid,for the job the character currently has they may move one node forward for each C.P they have . The player does not need to activate a node to pass by it. Regardless of if a node was activated or not, when the player passes it a band of color appears connecting their current node to the node they just left, to show they have already been down this path. Moving around paths already connected allows the character to move four nodes for every C.P they have.

Sections of the GridEdit

The Crystal Grid is divided into sixty six sections, one for each job class. When a character is selected, his or her current job class path will be highlighted in the character's grid color. Each node has sixty six invisible marks around its border and when a character activates the node, the corresponding mark becomes visible and is colored the same as the character's grid color. These marks can be viewed no matter which character is currently selected.

AlchemistEdit

AssassinEdit

BeastmasterEdit

BardEdit

BarbarianEdit

BerserkerEdit

Blue MageEdit

Blue WizardEdit

Black MageEdit

Black WizardEdit

ConnoneerEdit

DragoonEdit

Dark KnightEdit

ElementalistEdit

FreelancerEdit

FighterEdit

Gun MageEdit

Gun WizardEdit

GladiatorEdit

Green MageEdit

Green WizardEdit

IllusionistEdit

KnightEdit

AnimorpherEdit

MageEdit

MonkEdit

NinjaEdit

NecromancerEdit

Purple Mage  Edit

Purple WizardEdit

PaladinEdit

PuppetmasterEdit

Red MageEdit

Red WizardEdit

RogueEdit

SummonerEdit

SageEdit

SoldierEdit

SniperEdit

SamuraiEdit

Sliver Mage  Edit

Sliver WizardEdit

ThiefEdit

Time MageEdit

Time WizardEdit

VikingEdit

White MageEdit

White Wizard  Edit

WarriorEdit

WizardEdit

Armorer Edit

BlacksmithEdit

CarpenterEdit

Culinarian Edit

Engineer Edit

Fishermen Edit

Gambler Edit

GoldsmithEdit

GamekeeperEdit

Jewelcrafter Edit

LeatherworkerEdit

Miner Edit

RangerEdit

WeaverEdit

Whitesmith Edit

Rancher Edit

Crystal'sEdit

Also See: Crystal (Final Cross)

Activating any node on the grid requires some sort of crystal. Early in the game the player only has access to the basic red crystals, but as they progress in the game many more types of crystals become available. Though all nodes need a crystal to be activated, not all crystals are used only to activate a node.

The types of crystals use for the grid are as follows:


 



Special Crystal'sEdit

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